c# - Unity3D SQLite ArgumentException: The Assembly System.Configuration is referenced by System.Data -


i'm using unity3d 5 , mono develop compiler.

when clicked build mono compiler, says "build successfully".

when run game in editor, works fine , functions expected.

but when tried build .exe windows x86_64. shows error...

argumentexception: assembly system.configuration referenced system.data ('assets/plugins/system.data.dll'). dll not allowed included or not found. unityeditor.assemblyhelper.addreferencedassembliesrecurse (system.string assemblypath, system.collections.generic.list`1 alreadyfoundassemblies, system.string[] allassemblypaths, system.string[] folderstosearch, system.collections.generic.dictionary`2 cache, buildtarget target) (at c:/buildslave/unity/build/editor/mono/assemblyhelper.cs:154) unityeditor.assemblyhelper.addreferencedassembliesrecurse (system.string assemblypath, system.collections.generic.list`1 alreadyfoundassemblies, system.string[] allassemblypaths, system.string[] folderstosearch, system.collections.generic.dictionary`2 cache, buildtarget target) (at c:/buildslave/unity/build/editor/mono/assemblyhelper.cs:160) unityeditor.assemblyhelper.addreferencedassembliesrecurse (system.string assemblypath, system.collections.generic.list`1 alreadyfoundassemblies, system.string[] allassemblypaths, system.string[] folderstosearch, system.collections.generic.dictionary`2 cache, buildtarget target) (at c:/buildslave/unity/build/editor/mono/assemblyhelper.cs:160) unityeditor.assemblyhelper.findassembliesreferencedby (system.string[] paths, system.string[] folderstosearch, buildtarget target) (at c:/buildslave/unity/build/editor/mono/assemblyhelper.cs:192) 

here code of class uses sqlite test.

using unityengine; using system.collections; using unityengine.ui; using system.data.sqlite; using mono.data.sqlite; using system; using system.configuration;  public class btnlogin : monobehaviour {  public static string newtext = "";  // use initialization public void checkinfo(){      gameobject objinputfield = gameobject.findwithtag ("txtuser");     inputfield txtuser = objinputfield.getcomponent<inputfield> ();      gameobject objinputfield1 = gameobject.find ("txtpass");     inputfield txtpass = objinputfield1.getcomponent<inputfield> ();      //inputfield txtuser1 = getcomponent<gameobject.find ("txtuser")>();      //text mesj = getcomponent<gameobject.find ("txtuser")> ();      debug.log ("move");      sqliteconnection con = new sqliteconnection ();      con.connectionstring = glo.constring;     con.open ();      sqlitecommand cmd = new sqlitecommand ();     cmd.commandtext = "select * tbl_items_basic";     cmd.connection = con;     sqlitedatareader dr;     dr = cmd.executereader ();     string mesj = "";     int = 0;     while (dr.read ()) {         mesj = dr["itemname"].tostring();         i++;         if (i == 2){             break;         }     }      debug.log ( ": asd: " + mesj);     if (txtuser.text == "genesis" && txtpass.text == "mallari") {         application.loadlevel ("main0");      } else {         //editorutility.displaydialog ("samplemessage", "the account not exist", "ok", "cancel");          txtuser.text = "acc not exist";         txtuser.textcomponent.color = color.red;         txtpass.text = "";     }     con.close (); } 

}

i've tried add in reference assemby of system , system.configuration editing reference in explorer in mono. still gave me same error.

thanks.


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