c# - Only the last gameobject is renamed after the loop? -


i save gameobject in .txt file. when try load map textfile, works intended, except gameobject.name. objects placed @ right position , tag. here part of code.

void onmousedown(){      if (globalmanager.mapname != "") {         string path = @"c:\users\ashes\desktop\rebel2\" + globalmanager.mapname + ".txt";         if (loadedmap == globalmanager.mapname) {             txtmessage2 = "this map open";             startcoroutine (message1 ());         }         if (!file.exists (path)) {             txtmessage2 = "this map name not exist, place object create map";             startcoroutine (message1 ());          }         if (file.exists (path)) {             if (loadedmap != globalmanager.mapname) {                 {                     loadedmap = globalmanager.mapname;                     gameobject[] tree = gameobject.findgameobjectswithtag ("tree");                      foreach (gameobject item in tree) {                         destroy (item);                     }                      gameobject[] house = gameobject.findgameobjectswithtag ("house");                      foreach (gameobject item in house) {                         destroy (item);                     }                      gameobject[] road = gameobject.findgameobjectswithtag ("road");                      foreach (gameobject item in road) {                         destroy (item);                     }                      gameobject[] farm = gameobject.findgameobjectswithtag ("farm");                      foreach (gameobject item in farm) {                         destroy (item);                     }                      gameobject[] wall = gameobject.findgameobjectswithtag ("wall");                      foreach (gameobject item in wall) {                         destroy (item);                     }                  }                  using (streamreader sr = file.opentext(path)) {                     string s = "";                     while ((s = sr.readline()) != null) {                         overloadtxt = s;                         string[] splitarray = overloadtxt.split (' ');                         loadstr1 = splitarray [0];                          loadstr2 = splitarray [1];                          loadstr3 = splitarray [2];                          loadstr4 = splitarray [3];                          loadstr5 = splitarray [4];                          loadstr6 = splitarray [5];                             if (loadstr2 == "house") {                             instantiate (house);                             if (loadstr6 == "luxhouse") {                                 house.getcomponent<spriterenderer> ().sprite = img1;                             }                             if (loadstr6 == "house1") {                                 house.getcomponent<spriterenderer> ().sprite = img2;                             }                             if (loadstr6 == "greentex") {                                 house.getcomponent<spriterenderer> ().sprite = img3;                             }                              house.tag = "house";                             house.transform.localscale = new vector3 (0.5f, 0.5f, 0);                             house.transform.eulerangles = new vector3 (0, 0, float.parse (loadstr5));                             house.transform.position = new vector3 (float.parse (loadstr3), float.parse (loadstr4), 0);                             globalmanager.inthousename ++;                             house.name = loadstr1;                             debug.log (house.name);                         }                          if (loadstr2 == "road") {                             instantiate (road);                             if (loadstr6 == "dirthroad") {                                 road.getcomponent<spriterenderer> ().sprite = img4;                             }                             road.tag = "road";                             road.transform.localscale = new vector3 (0.5f, 0.3f, 0);                             road.transform.eulerangles = new vector3 (0, 0, float.parse (loadstr5));                             road.transform.position = new vector3 (float.parse (loadstr3), float.parse (loadstr4), 0);                             globalmanager.introadname ++;                             road.name = loadstr1;                             debug.log (road.name);                         }                     }                 }             }         }     } } 

the debug.log shows right thing, house1,house2,road1,house3... last gameobject.name has change applied.

i'm clueless mechanic.


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