objective c - iOS OpenGLES not rendering images on iPhone 5s+ -
i followed tutorial first short bit on setting basic 2d game engine: basic 2d game engine tutorial , completed first bit render basic image screen. works fine on iphone 4s , iphone 5 simulator not simulator newer that.
i decided download finished project see if works on newer devices , does. try , figure out wrong deleted bare bones on project , still worked.
the next thing did delete in project , ported on code project directly. still renders image fine! have 2 x-code projects running exact same code (i change code in 1 project , affects other one.) despite still works in 1 project on iphone5s+ device simulator not other one.
they both work fine on iphone 4s simulator (i changed background color prove both running on same code.)
this seems silly me, running exact same code , of settings identical. have idea going on make opengl-es not work on specific device simulators?
it might 64/32bit issue. areas you've cast pointers or used float instead of cgfloat.
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